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GAME MASTER CLASSES

Design

Training representation : 2025/05 - Niveau 1 : sciences cognitives et UX appliquées aux jeux vidéo (Celia Hodent)
In-person training
Duration: 7 hours and 30 minutes (1 day)
Accessible
Training representation : 2025/05 - Niveau 2 : stratégie UX pour le développement de jeux vidéo (Celia Hodent)
In-person training
Duration: 6 hours and 30 minutes (1 day)
Accessible
Training representation : 2025/07 - Design - How To Create Playable Stories - Level 1 (Susan O'Connor)
In-person training
Duration: 14 hours (2 days)
Accessible
Training representation : 2025/07 - Design - Welcome to the writer's room - level 2 (Susan O'Connor)
In-person training
Duration: 14 hours (2 days)
Accessible
Training representation : Arts - The process of designing intuitive UI  (David Candland - EA)
In-person training
Duration: 7 hours (1 day)
Accessible
Training representation : Design -  Macro Design and Narrative Structure (Brian Allgeier - Insomniac)
In-person training
Duration: 7 hours (1 day)
Accessible
Training representation : Design - Paper prototyping for electronic games  (Stone Librande - Riot Games)
In-person training
Duration: 7 hours (1 day)
Accessible