Design
Catalogue de formations
2026/09 - Designing Game Mechanics with Long-Term Impact in Mind (Jennifer Estaris)
2026/09 - The Game Studio Writer and Narrative Designer: How to Pitch, Collaborate, and Champion Your Narrative Work (Adam Dolin)
Arts - The process of designing intuitive UI (David Candland - EA)
Creating Ludonarrative Resonance : Merging Narrative and Gameplay for Engaging Experiences (Simon Wasselin - Remedy Entertainment)
Creating Memorable Moments with Limited Resources (Will Shen - Unknown Worlds)
Data Driven Design and Production - Collect the right data to make smarter game designs (Mike Ambinder)
Design - Accessibility as a Design Standard, not an Afterthought (Cari Watterton - Scopely)
Design - Generative AI with Large Language Models (LLM) for Game Narrative and Level Design (Tommy Thompson)
Design - Macro Design and Narrative Structure (Brian Allgeier - Insomniac)
Design - Paper prototyping for electronic games (Stone Librande - Riot Games)
Design - The science and UX of player engagement (Celia Hodent)
Level Design in a Cabal - Valve’s Best Practices - Optimal Process for Collaborative Level Design and Game Development (Phil Co - Valve)