Design
Catalogue de formations
2026/11 - Agentic Prototyping for Designers (Stone Librande)
2026/11 - Balancing Representation, Narrative Coherence, and Creative Intent in Game Design (Karla Reyes)
2026/11 - Designing Systems that Scale and Evolve without Breaking (Will Shen - Unknown Worlds)
2026/12 - Niveau 1 : sciences cognitives et UX appliquées aux jeux vidéo (Celia Hodent)
2026/12 - Niveau 2 : stratégie UX pour le développement de jeux vidéo (Celia Hodent)
2026/12 - Screenwriting for Game Developers (Susan O'Connor)
2026/12 - Story for Game Developers (Susan O'Connor)
Data Driven Design and Production - Collect the right data to make smarter game designs (Mike Ambinder)
Design - Accessibility as a Design Standard, not an Afterthought (Cari Watterton - Scopely)
Level Design in a Cabal - Valve’s Best Practices - Optimal Process for Collaborative Level Design and Game Development (Phil Co - Valve)