Design
2025/09 - A Quantum Of Immersion: How To Set “Immersive Experience” As An Achievable Design Goal (Dana Nightingale - Arkane Studios)
2025/09 - Data Driven Design and Production - Collect the right data to make smarter game designs (Mike Ambinder)
2025/09 - Level Design in a Cabal - Valve’s Best Practices - Optimal Process for Collaborative Level Design and Game Development (Phil Co - Valve))
2025/09 - Niveau 1 : sciences cognitives et UX appliquées aux jeux vidéo (Celia Hodent)
Arts - The process of designing intuitive UI (David Candland - EA)
Creating Ludonarrative Resonance : Merging Narrative and Gameplay for Engaging Experiences (Simon Wasselin - Remedy Entertainment)
Design - Generative AI with Large Language Models (LLM) for Game Narrative and Level Design (Tommy Thompson)
Design - Macro Design and Narrative Structure (Brian Allgeier - Insomniac)
Design - Paper prototyping for electronic games (Stone Librande - Riot Games)