Design


trainings catalogue

2026/09 - Designing Game Mechanics with Long-Term Impact in Mind (Jennifer Estaris)

Distance learning 8 hours (4 days) Accessible

2026/09 - The Game Studio Writer and Narrative Designer: How to Pitch, Collaborate, and Champion Your Narrative Work (Adam Dolin)

Face-to-face 7 hours (1 day) Accessible

Arts - The process of designing intuitive UI (David Candland - EA)

Face-to-face 7 hours (1 day) Accessible

Creating Ludonarrative Resonance : Merging Narrative and Gameplay for Engaging Experiences (Simon Wasselin - Remedy Entertainment)

Face-to-face 7 hours (1 day) Accessible

Creating Memorable Moments with Limited Resources (Will Shen - Unknown Worlds)

Face-to-face 7 hours (1 day) Accessible

Data Driven Design and Production - Collect the right data to make smarter game designs (Mike Ambinder)

Face-to-face 7 hours (1 day) Accessible

Design - Accessibility as a Design Standard, not an Afterthought (Cari Watterton - Scopely)

Distance learning 8 hours (4 days) Accessible

Design - Generative AI with Large Language Models (LLM) for Game Narrative and Level Design (Tommy Thompson)

Face-to-face 7 hours (1 day) Accessible

Design - Macro Design and Narrative Structure (Brian Allgeier - Insomniac)

Face-to-face 7 hours (1 day) Accessible

Design - Paper prototyping for electronic games (Stone Librande - Riot Games)

Face-to-face 7 hours (1 day) Accessible

Design - The science and UX of player engagement (Celia Hodent)

Distance learning 8 hours (4 days) Accessible

Level Design in a Cabal - Valve’s Best Practices - Optimal Process for Collaborative Level Design and Game Development (Phil Co - Valve)

Face-to-face 7 hours (1 day) Accessible