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GAME MASTER CLASSES
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2025/05 - Niveau 1 : sciences cognitives et UX appliquées aux jeux vidéo (Celia Hodent)
In-person training
Duration: 7 hours and 30 minutes (1 day)
Accessible
2025/05 - Niveau 2 : stratégie UX pour le développement de jeux vidéo (Celia Hodent)
In-person training
Duration: 6 hours and 30 minutes (1 day)
Accessible
2025/07 - Animation de personnages : corps - efforts - facial (Alexis Wanneroy - Fortiche)
In-person training
Duration: 14 hours (2 days)
Accessible
2025/07 - Defining an Animation Vision (Mike Jungbluth - Compulsion Games)
Distance learning
Duration: 2 hours (4 days)
Accessible
2025/07 - Design - How To Create Playable Stories - Level 1 (Susan O'Connor)
In-person training
Duration: 14 hours (2 days)
Accessible
2025/07 - Design - Welcome to the writer's room - level 2 (Susan O'Connor)
In-person training
Duration: 14 hours (2 days)
Accessible
2025/07 - Performance Analysis & Game Optimization for Artists (Ben Cloward)
Distance learning
Duration: 2 hours (4 days)
Accessible
2025/07 - Tech - “Perpetual Game Profiling and Optimisation: Getting your game to run fast and how to keep it there" (Tony Albrecht - Riot Games)
In-person training
Duration: 7 hours (1 day)
Accessible
2025/09 - Level Design in a Cabal - Valve’s Best Practices - Optimal Process for Collaborative Level Design and Game Development (Phil Co - Valve))
In-person training
Duration: 7 hours (1 day)
Accessible
2025 - Cercle d'experts : Direction artistique - Apprendre avec ses pairs à partir de cas concrets
Blended learning
Duration: 12 hours (6 days)
Accessible
2025- Cercle d'experts : direction technique - Apprendre avec ses pairs à partir de cas concrets
Blended learning
Duration: 12 hours (6 days)
Accessible
2025 - Cercle d'experts : leads et managers - Apprendre avec ses pairs à partir de cas concrets
Blended learning
Duration: 12 hours (6 days)
Accessible
2025 - Cercle d'experts : Narrative design - Apprendre avec ses pairs à partir de cas concrets
Blended learning
Duration: 12 hours (6 days)
Accessible
2025 - Cercle d'experts : Producers - Apprendre avec ses pairs à partir de cas concrets
Blended learning
Duration: 12 hours (6 days)
Accessible
2025 - Formation de formateur·trices : Partagez efficacement vos connaissances et boostez la montée en compétences (Damien Déal)
In-person training
Duration: 14 hours (2 days)
Accessible
2025 - Maîtrise avancée de l'animation (exercice pratique)- (Alexis Wanneroy - Fortiche)
Distance learning
Duration: 40 hours (40 days)
Accessible
2025 - Montez votre dossier de financement FAJV en optimisant vos chances de succès (Samuel Gatté - Quantic Dream)
In-person training
Duration: 7 hours (1 day)
Accessible
2025 - QVT : prendre soin de soi et de son équipe (Sylviane Noël)
In-person training
Duration: 10 hours (5 days)
Accessible
Arts - Animation de personnages : facial (Alexis Wanneroy - Fortiche)
In-person training
Duration: 7 hours (1 day)
Accessible
Arts - Éclairage et narration visuelle (Justine Codron - Disney Animation Studios)
In-person training
Duration: 7 hours (1 day)
Accessible
Arts - FX : S'outiller et s'organiser pour répondre efficacement aux attentes de la production (Slim Ghariani - Sony Interactive Entertainment)
In-person training
Duration: 7 hours (1 day)
Accessible
Arts - Immersive and Invisible, the Art of Camera Placement and Movement in Games (Simon Unger - Sony Santa Monica)
In-person training
Duration: 7 hours (1 day)
Accessible
Arts - Shader Authoring for Artists - From Basics to Advanced Techniques (Ben Cloward)
In-person training
Duration: 7 hours (1 day)
Accessible
Arts - The process of designing intuitive UI (David Candland - EA)
In-person training
Duration: 7 hours (1 day)
Accessible
Biz & Mkg - Game Live Service Management : Comment gérer un jeu sur la durée et l'équipe dédiée (Julien Wera)
In-person training
Duration: 7 hours (1 day)
Accessible
Communication - Maîtrisez l'art de donner et de recevoir des feedbacks (Sophie Vo)
In-person training
Duration: 7 hours (1 day)
Accessible
Creating Ludonarrative Resonance : Merging Narrative and Gameplay for Engaging Experiences (Simon Wasselin - Remedy Entertainment)
In-person training
Duration: 7 hours (1 day)
Accessible
Design - Data Driven Design and Production - Collect the right data to make smarter game designs (Mike Ambinder)
In-person training
Duration: 7 hours (1 day)
Accessible
Design - Generative AI with Large Language Models (LLM) for Game Narrative and Level Design (Tommy Thompson)
In-person training
Duration: 7 hours (1 day)
Accessible
Design - Macro Design and Narrative Structure (Brian Allgeier - Insomniac)
In-person training
Duration: 7 hours (1 day)
Accessible
Design - Paper prototyping for electronic games (Stone Librande - Riot Games)
In-person training
Duration: 7 hours (1 day)
Accessible
Lead / Manager : révélez le potentiel de votre équipe ! (Fred Bibet)
In-person training
Duration: 14 hours (2 days)
Accessible
Prod - Ultimate game production skills master class (Michael Bybee - Blizzard Entertainment)
In-person training
Duration: 7 hours (1 day)
Accessible
Tech - Advanced Data Structures & Algorithms for Game Developers (Rez Graham)
Distance learning
Duration: 8 hours (4 days)
Accessible
Tech - Data oriented programming (Mike Acton - Ex Insomniac Games Engine Director)
In-person training
Duration: 7 hours (1 day)
Accessible
Tech - Que faire quand la vitesse de la lumière est trop lente ? (Tony Albrecht - Riot Games)
In-person training
Duration: 7 hours (1 day)
Accessible
Tech - Techniques d'ingénierie logicielle pour le développement collectif de jeux vidéo (Jason Gregory - Naughty Dog)
In-person training
Duration: 7 hours (1 day)
Accessible