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GAME MASTER CLASSES

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Training representation : 2025/05 - Niveau 1 : sciences cognitives et UX appliquées aux jeux vidéo (Celia Hodent)
In-person training
Duration: 7 hours and 30 minutes (1 day)
Accessible
Training representation : 2025/05 - Niveau 2 : stratégie UX pour le développement de jeux vidéo (Celia Hodent)
In-person training
Duration: 6 hours and 30 minutes (1 day)
Accessible
Training representation : 2025/07 - Defining an Animation Vision (Mike Jungbluth - Compulsion Games)
Distance learning
Duration: 2 hours (4 days)
Accessible
Training representation : 2025/07 - Design - How To Create Playable Stories - Level 1 (Susan O'Connor)
In-person training
Duration: 14 hours (2 days)
Accessible
Training representation : 2025/07 - Design - Welcome to the writer's room - level 2 (Susan O'Connor)
In-person training
Duration: 14 hours (2 days)
Accessible
Training representation : 2025/07 - Performance Analysis & Game Optimization for Artists (Ben Cloward)
Distance learning
Duration: 2 hours (4 days)
Accessible
Training representation : 2025 - QVT : prendre soin de soi et de son équipe (Sylviane Noël)
In-person training
Duration: 10 hours (5 days)
Accessible
Training representation : Arts - Animation de personnages :  facial (Alexis Wanneroy - Fortiche)
In-person training
Duration: 7 hours (1 day)
Accessible
Training representation : Arts - Éclairage et narration visuelle  (Justine Codron - Disney Animation Studios)
In-person training
Duration: 7 hours (1 day)
Accessible
Training representation : Arts - The process of designing intuitive UI  (David Candland - EA)
In-person training
Duration: 7 hours (1 day)
Accessible
Training representation : Communication - Maîtrisez l'art de donner et de recevoir des feedbacks (Sophie Vo)
In-person training
Duration: 7 hours (1 day)
Accessible
Training representation : Design -  Macro Design and Narrative Structure (Brian Allgeier - Insomniac)
In-person training
Duration: 7 hours (1 day)
Accessible
Training representation : Design - Paper prototyping for electronic games  (Stone Librande - Riot Games)
In-person training
Duration: 7 hours (1 day)
Accessible
Training representation : Lead / Manager : révélez le potentiel de votre équipe ! (Fred Bibet)
In-person training
Duration: 14 hours (2 days)
Accessible
Training representation : Tech - Advanced Data Structures & Algorithms for Game Developers (Rez Graham)
Distance learning
Duration: 8 hours (4 days)
Accessible
Training representation : Tech - Data oriented programming (Mike Acton - Ex Insomniac Games Engine Director)
In-person training
Duration: 7 hours (1 day)
Accessible