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GAME MASTER CLASSES

Training representation : Design - Paper prototyping for electronic games  (Stone Librande - Riot Games)

Design - Paper prototyping for electronic games (Stone Librande - Riot Games)

In-person training
Accessible
Duration: 7 hours (1 day)
Satisfaction rate :
9,6/10
(3 review)
Duration:7 hours (1 day)
Excluding VAT
Sign-up
Duration:7 hours (1 day)
Excluding VAT
Sign-up
Duration:7 hours (1 day)
Excluding VAT
Sign-up

Training created on 3/13/23. Last update on 11/25/24.

Programme version: 1

Training programme

In this workshop, participants will get hands-on experience by constructing a variety of paper prototypes as they work on a game pitch for a fictional game.

Objectives of the training

  • Instead of building an electronic prototype, designers can create paper prototypes to provide quick answers.
  • Since the process doesn’t involve computers, artists, or engineers, it can be a low-cost, efficient way to progress your design and build clarity across your team.

Profile of beneficiaries

For whom
  • Designers involved in early stage game development
Requirements
  • Participants should have basic game design experience

Training content

  • Overview of game design fundamentals framework (goals, opposition, decisions, rules and interaction)
  • Creating one-page documents to communicate designs to the production, marketing, engineering and creative teams
  • Generating a fictional game pitch based on a variety of constraints (audience needs, money/time, target hardware, etc.)
  • Building a paper prototype for a fictional game, with a focus on emotional engagement
Teaching team

Stone Librande, Senior Designer at Riot Games, previously worked at EA as Creative Director for 8 years (The Simpsons Game, Spore, SimCity 2013). Prior to that he was involved as Lead Designer at Blizzard on Diablo 3. In addition to working on video games, he has created more than 20 board games. Two of these have been published (Mechs vs. Minions, Riot Games and Alakazam: The Game of Duelling Wizards, Chronicle Books).

Monitoring of implementation and evaluation of results
  • Feuilles de présence.
  • Questions orales ou écrites (QCM).
  • Mises en situation.
  • Formulaires d'évaluation de la formation.
  • Certificat de réalisation de l’action de formation.
Technical and educational resources
  • Accueil des apprenants dans une salle dédiée à la formation.
  • Documents supports de formation projetés.
  • Exposés théoriques
  • Etude de cas concrets
  • Quiz en salle
  • Mise à disposition en ligne de documents supports à la suite de la formation.

Quality and satisfaction

Taux de satisfaction des apprenants et assiduité
Satisfaction rate of learners
9,6/10
(3 review)

Certification procedures

Expected results at the end of the training
  • Délivrance d'un certificat de réalisation

Login delay

1 week

Accessibility

Pour les entreprises qui souhaitent une prise en charge par leur OPCO, l’inscription doit être réalisée au plus tard deux semaines avant le début de la formation pour respecter les délais d’instruction des OPCO. Dans les autres cas, les inscriptions peuvent être enregistrées jusqu’à 2 jours ouvrés avant le démarrage de la formation. Accessibilité personnes handicapées : Nous sommes à la disposition des personnes en situation de handicap pour évaluer avec elles les aménagements nécessaires pour qu’elles puissent suivre sereinement les formations proposées.