Data Driven Design and Production - Collect the right data to make smarter game designs (Mike Ambinder)
Programme version: 1
Type of training
Face-to-faceTraining duration
7 hours (1 day)Accessibility
YesData Driven Design and Production - Collect the right data to make smarter game designs (Mike Ambinder)
As game designers, our hope is that every design decision we make is the ‘right’ one. Unfortunately, the real world is far less kind. Put another way, game designs are hypotheses about predicted player behavior. In this class, you will learn how to use data (all kinds of data) to validate these hypotheses, drive your design-making, and maximize your chances at making the best possible game – at any stage of development. The workshop will be led by Mike Ambinder who spent 15 years guiding games research efforts at Valve using these exact methods. 1) The scientific approach to game design a- Introduction to data-driven decision-making b- Data collection methodologies c- Pitfalls d- Case studies 2) Expert Practical a- Playtests b- Interviews c- Game Telemetry d- Surveys e- Design Experiments 3) Wrap-up a- Summary b- Future thoughts c- Final Q&A
Objectives of the training
- Implement the most useful ways to gather player data to inform game design (playtesting, game telemetry, surveys, interviews, design experiments)
- Work on how data-informed game design increases the likelihood of predicting player behavior
- Develop your awareness of the biases and confounds present in data (and data collection) that can lead to erroneous conclusions about player intent
- Master the techniques needed to accurately measure player sentiment and engagement at every point of your development timeline.
Profile of beneficiaries
- Game Designers
- Producers
- Game Developers
- User Experience Designers and Researchers
- Any discipline in game development looking to make more informed decisions
- Professional game design experience expected
- Master class in English
Training content
The scientific approach to game design
- Introduction to data-driven decision-making Game design basics, data collection basics, using data to inform decision-making.
- Data collection methodologies Kinds of data – playtests, telemetry, interviews, surveys, ancillary sources.
- Pitfalls
- Case studies
Expert Practical
- Playtest
- Interviews
- Game Telemetry
- Surveys
- Design Experiments
Wrap-up
- Summary
- Future thoughts
- Final Q&A
Teaching team
Monitoring of implementation and evaluation of results
- Assessment of acquired skills via a questionnaire
Quality and satisfaction
Certification procedures
- Délivrance d'un certificat de réalisation
Reception capacity
Login delay
Accessibility
Pour les entreprises qui souhaitent une prise en charge par leur OPCO, l’inscription doit être réalisée au plus tard deux semaines avant le début de la formation pour respecter les délais d’instruction des OPCO. Dans les autres cas, les inscriptions peuvent être enregistrées jusqu’à 2 jours ouvrés avant le démarrage de la formation. Accessibilité : Nous sommes à la disposition des personnes en situation de handicap pour évaluer avec elles les aménagements nécessaires pour qu’elles puissent suivre sereinement les formations proposées.