Tech
trainings catalogue
Concurrency and Parallelism for Game Programming – A Deep Dive (Jason Gregory - Naughty Dog)
Face-to-face
7 hours (1 day)
Accessible
Tech - Data oriented programming (Mike Acton - Ex Insomniac Games Engine Director)
Face-to-face
7 hours (1 day)
Accessible
Tech - Practical Utility Theory for Game AI (David Rez Graham)
Distance learning
8 hours (4 days)
Accessible
Tech - Que faire quand la vitesse de la lumière est trop lente ? (Tony Albrecht - Riot Games)
Face-to-face
7 hours (1 day)
Accessible