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Tech
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2025/07 - Tech - “Perpetual Game Profiling and Optimisation: Getting your game to run fast and how to keep it there" (Tony Albrecht - Riot Games)
In-person training
Duration: 7 hours (1 day)
Accessible
Tech - Advanced Data Structures & Algorithms for Game Developers (Rez Graham)
Distance learning
Duration: 8 hours (4 days)
Accessible
Tech - Data oriented programming (Mike Acton - Ex Insomniac Games Engine Director)
In-person training
Duration: 7 hours (1 day)
Accessible
Tech - Que faire quand la vitesse de la lumière est trop lente ? (Tony Albrecht - Riot Games)
In-person training
Duration: 7 hours (1 day)
Accessible
Tech - Techniques d'ingénierie logicielle pour le développement collectif de jeux vidéo (Jason Gregory - Naughty Dog)
In-person training
Duration: 7 hours (1 day)
Accessible