Logo de l'organisme de formation

GAME MASTER CLASSES

Représentation de la formation : 2024/10 - Prod - Ultimate game production skills master class (Michael Bybee - Blizzard Entertainment)

2024/10 - Prod - Ultimate game production skills master class (Michael Bybee - Blizzard Entertainment)

Formation présentielle
Accessible
Durée : 7 heures (1 jour)
Durée :7 heures (1 jour)
HT
Se préinscrire
Durée :7 heures (1 jour)
HT
Se préinscrire
Durée :7 heures (1 jour)
HT
Se préinscrire

Formation créée le 19/06/2024. Dernière mise à jour le 20/06/2024.

Version du programme : 1

Programme de la formation

Managing the complexity of modern games is a challenge for game producers, but this class is here to help! Reinforce your foundational production skills and build a toolkit of advanced techniques for planning work, collaborating with a broad range of developers, and staying ahead of the ever-changing games industry landscape. With pressure to "get it right" on complex and expensive projects such as Diablo IV and World of Warcraft, Michael Bybee, Production Director @ Blizzard Entertainment will teach you techniques for increasing predictability, with an emphasis on building a toolkit for planning, managing, and successfully shipping even the most intricate games. October 7th in Paris & October 9th in Lyon 1) Game Production Foundation a- Game Production Overview 2)Project Management Skills Development a- Project Management Fundamentals b- Work Breakdown Exercise c- Estimation Exercise d- Risk Scenario Exercise 3) Collaborating with Diverse Developers a- Humans 101 b- Effective Communication 4)Looking Ahead a- Recent Trends in Data and AI in Games b- Final Takeaways

Objectifs de la formation

  • Review and reinforce the foundational project management and communication methods that every Game Producer needs to be able to manage complex projects
  • Build a practical toolkit of skills for breaking down and estimating work, scheduling projects, and navigating risks
  • Explore common personality types and techniques for collaborating with them, as well as methods for overcoming common biases
  • Catch up on the latest trends in data-driven decision making and using AI in games

Profil des bénéficiaires

Pour qui
  • Producers
  • Project Managers
  • Development Directors
  • Anyone who works in a planning capacity in games
  • Anyone aspiring to work in AAA game in a production capacity
Prérequis
  • Practical experience working on a game development team in any capacity for at least 2 years
  • General understanding of game development process, project management, and production processes
  • Master Class in English

Contenu de la formation

  • Game Production Foundation
    • Game Production Overview Short description and history along with comparisons across the games industry as well as television, film, and music.
  • Project Management Skills Development
    • Project Management Fundamentals Explore the trade-offs among scope, schedule, and quality. Overview of various methodologies and specific examples of their use. Discuss benefits/drawbacks of each.
    • Work Breakdown Exercise Given a high-level game vision, class will break it down, map pipelines and dependencies, then discuss practical tools and best practices.
    • Estimation Exercise
    • Risk Scenario Exercise
  • Collaborating with Diverse Developers
    • Humans 101
    • Effective Communication
  • Looking Ahead
    • Recent Trends in Data and AI in Games
    • Final Takeaways
Équipe pédagogique

Michael Bybee is the Production Director for World of Warcraft at Blizzard Entertainment and was formerly an Associate Production Director on Diablo IV. With more than two decades of management experience, he is an experienced leader who has built a career out of bridging gaps between designers, engineers, artists, and business professionals. Bybee has successfully shipped projects across a breadth of categories, including AAA live service games at Blizzard, global IT enterprise systems, military vehicle software, and licensed commercial products. He holds an MBA from the University of California Los Angeles, has maintained an active PMP certification for more than 17 years, and recently spoke at the 2024 Game Developer’s Conference on the data-driven production techniques that contributed to the successful launch of Diablo IV.

Suivi de l'exécution et évaluation des résultats
  • Assessment of acquired skills via a questionnaire

Qualité et satisfaction

Taux de satisfaction des apprenants et assiduité

Capacité d'accueil

Entre 6 et 20 apprenants

Délai d'accès

2 semaines

Accessibilité

Pour les entreprises qui souhaitent une prise en charge par leur OPCO, l’inscription doit être réalisée au plus tard deux semaines avant le début de la formation pour respecter les délais d’instruction des OPCO. Dans les autres cas, les inscriptions peuvent être enregistrées jusqu’à 2 jours ouvrés avant le démarrage de la formation. Accessibilité personnes handicapées : Nous sommes à la disposition des personnes en situation de handicap pour évaluer avec elles les aménagements nécessaires pour qu’elles puissent suivre sereinement les formations proposées.