2025/06 - Agile Game Development - Certified Product Owner - Niveau 1 (Clinton Keith)
Formation créée le 22/11/2024. Dernière mise à jour le 04/03/2025.
Version du programme : 1
Programme de la formation
The Product Owner/ Producer works with the development teams and the various stakeholders to ensure a balance of scope, cost, and schedule while guiding the work to deliver the best possible value to the player. This certification course covers the responsibilities, practices, and artifacts of a Product Owner for game development. June 2nd & 3rd in Lyon. Agile practices : - Choose the most suitable Agile practices - Communicate an inspiring vision - Iterative deliveries - Team organization - Estimation - Prioritization - Planning the approach - Organizing suitable meeting formats - Manage the project by tracking work progress - Scaling Agile for large games Scrum : - Scrum Overview - Practices for expressing needs - Estimation and planning practices - Daily practices and management - End-of-iteration or cycle practices - Supporting collective performance Product Management - Using AI for Product Backlogs, Sprint Goals and Risk Managment - Meeting schedule and cost goals
Objectifs de la formation
- Following full participation, receiving a Product Owner Certification from the Scrum Alliance
- Realize the expression of customer needs
- Communicate an inspiring vision
- Plan the Agile approach
- Organize suitable meeting formats
- Manage the project by tracking work progress
- Evaluate the solution by measuring discrepancies
- Conduct constructive retrospectives
- Support the collective performance of teams
Profil des bénéficiaires
- Producers
- Product owners
- Leads
- Experience in the video game industry
- Master Class in English
Clinton Keith is an independent agile coach and Certified Scrum Trainer with 25 years of video game development experience. Clinton introduced the game industry to Scrum in 2004 and Lean/Kanban in 2006. He has trained and coached over 200 teams at over 100 game development studios. He is the author of "Agile Game Development" (second edition released in 2020) and "Gear Up, Advanced Game Development Practices."
Qualité et satisfaction
Modalités de certification
- Délivrance d'un certificat de réalisation