2025/03 - Agile Game Development - Certified Product Owner (Clinton Keith)
Formation créée le 22/11/2024. Dernière mise à jour le 05/01/2025.
Version du programme : 1
Programme de la formation
The Product Owner/ Producer works with the development teams and the various stakeholders to ensure a balance of scope, cost, and schedule while guiding the work to deliver the best possible value to the player. This certification course covers the responsibilities, practices, and artifacts of a Product Owner for game development. Agile practices : - Choose the most suitable Agile practices - Communicate an inspiring vision - Iterative deliveries - Team organization - Estimation - Prioritization - Planning the approach - Organizing suitable meeting formats - Manage the project by tracking work progress - Conduct constructive retrospectives Scrum : - Scrum Overview - Practices for expressing needs - Assessment of learning outcomes and individual and/or collective action plan - Estimation and planning practices - Daily practices and management - End-of-iteration or cycle practices - Supporting collective performance March 3rd and 4th 2025 in Paris - March 6th and 7th 2025 in Lyon
Objectifs de la formation
- Following full participation, receiving a Product Owner Certification from the Scrum Alliance
- Realize the expression of customer needs
- Communicate an inspiring vision
- Plan the Agile approach
- Organize suitable meeting formats
- Manage the project by tracking work progress
- Evaluate the solution by measuring discrepancies
- Conduct constructive retrospectives
- Support the collective performance of teams
Profil des bénéficiaires
- Producers
- Product owners
- Leads
- Experience in the video game industry
- English is mandatory
Clinton Keith is an independent agile coach and Certified Scrum Trainer with 25 years of video game development experience. Clinton introduced the game industry to Scrum in 2004 and Lean/Kanban in 2006. He has trained and coached over 200 teams at over 100 game development studios. He is the author of "Agile Game Development" (second edition released in 2020) and "Gear Up, Advanced Game Development Practices."
Qualité et satisfaction
Modalités de certification
- Délivrance d'un certificat de réalisation