Sept/Oct 2024 - Design - How to create playable stories (level 2) (Susan O'Connor)
Formation créée le 16/01/2024. Dernière mise à jour le 16/05/2024.
Version du programme : 1
Programme de la formation
Susan will build on the foundations developed in Level 1. It will save you years of expensive and frustrating trial and error by giving you everything you need to achieve your game-writing goals – knowledge, direction, and support.
Objectifs de la formation
- Explore simple yet powerful ways to develop groundbreaking ideas with your team
- Develop a process for defining and documenting empathy for your players (without it, the game is destined to fail)
- Learn how to run narrative-design experiments with your team
- Discover how to effectively collaborate with your designers in the beginning - when all their ideas are up in their head
- Develop a strategy for responding to feedback on your work - in a way that makes your work better
Profil des bénéficiaires
- Game Writers
- Narrative Designers
- Any game developer that cares about storytelling in games
- Attendance of our Level One Masterclass; or
- At least one year’s experience working in game narrative
Contenu de la formation
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Day One: Ideation
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Ideation through mindmapping - how to do it, how to do it with others
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Player empathy - how to develop it and how to document it
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Day Two: Pre-Production
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Narrative-design experiments - how to innovate where it matters
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How to effectively collaborate with your designers in the beginning - when all their ideas are up in their head
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Writing (and rewriting) - how to navigate the feedback jungle and still deliver great work
Susan O’Connor, the award-winning and best-selling game writer behind 25 titles and counting. Since her first job as a writer for “a slumber party game - for girls!”, she has worked on groundbreaking, critically acclaimed franchises such as BioShock, Far Cry, and Tomb Raider. Projects in her portfolio have sold over 30 million copies and generated over $500 million in sales. She founded GDC’s Game Narrative Summit, and for many years, she taught a game writing course as an adjunct professor at UT Austin. These days, she partners with studios, publishers, and writers to help teams ship great games with great stories.
Qualité et satisfaction
Modalités de certification
- certificat de présence