Juin 2024 - Arts - Procedural Environments in Houdini: Crafting Biomes and Ecosystems Using Real-World Logic (Sean McEwan)
Formation créée le 16/01/2024. Dernière mise à jour le 06/05/2024.
Version du programme : 1
Programme de la formation
Dive into the art of crafting expansive procedural worlds with the power of Houdini! Join Sean McEwan, former Pixar artist, as he guides technical artists through the creation of lush, dynamic environments. Explore rule-driven biomes for faster turnarounds and endless iterations. Elevate your skills and unleash the boundless possibilities of procedural world creation! June 17th 2024 in Paris - June 19th 2024 in Lyon
Objectifs de la formation
- Become proficient in heightfields
- Learn how to build custom rulesets to distribute assets onto your terrain
- Learn advanced VEX/VOPs methods for building assets
- Master HDA creation
- Become comfortable using Houdini Engine
Profil des bénéficiaires
- Technical Artists
- Environment Artists
- Houdini users
- Intermediate Houdini Knowledge
- Basic knowledge of Houdini UI
- Firm grasp of Houdini nodes & contexts
- Basic understanding of attributes in Houdini
- Basic knowledge of VOPs & VEX
Contenu de la formation
-
Introduction to Biomes
- Biomes in Nature
- Introduction to Procedural Biomes
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Building Our Biomes
- Creating Terrain Using Heightfields
- Procedural Species Rulesets
- Adding Human-made Assets
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Connecting to the Pipeline
- Creating HDAs from our Workflows
- Utilizing HDAs in a Game Engine
Sean McEwan is a VES nominated Senior Houdini Artist and Trainer, who has worked with clients such as Pixar, Marvel, Disney, and Netflix. With over a decade of industry experience, his career has spanned both animation and live action visual effects. Over the years he has worked in a variety of disciplines, such as Environments, Modeling, FX, and Technical Direction, but throughout this his focus and passion has always been on the power of Houdini's proceduralism. Sean is a graduate of the Savannah College of Art and Design.