Tech - Data oriented programming (Mike Acton - Ex Insomniac Games Engine Director)
Training created on 4/4/23. Last update on 11/25/24.
Programme version: 1
Training programme
Objectives of the training
- Understanding hardware and platform to optimize data-oriented programming
- Focus on both usability and performance
Profile of beneficiaries
- Programmers
- Engine programmers
- Technical directors
- Professional experience in the video game industry
Training content
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Apply data-oriented programming to the video game development
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Understanding hardware and platform
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Analyzing datas
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Refactoring existing codebase and data
Mike Acton has worked on game engines for over 20 years including as the Engine Director of Insomniac Games for more than 10 years. He has learned hard lessons about what it takes to produce some of the highest quality work in the space and what is needed to meet those requirements. Mike is at Unity to make that possible for more people by helping to democratize data-oriented programming so that teams everywhere can achieve things only previously possible by a few dedicated groups. Mike edits in vi and prefers spaces to tabs.
- Feuilles de présence.
- Questions orales ou écrites (QCM).
- Mises en situation.
- Formulaires d'évaluation de la formation.
- Accueil des apprenants dans une salle dédiée à la formation.
- Documents supports de formation projetés.
- Exposés théoriques
- Etude de cas concrets
- Quiz en salle
- Mise à disposition en ligne de documents supports à la suite de la formation.
Quality and satisfaction
Certification procedures
- Délivrance d'un certificat de réalisation