2026/10 - Integrating Accessibility Best Practices Into Production (Améliane Chiasson Lefort - Player Research)
Version du programme : 1
Type de formation
DistancielDurée de formation
8 heures (4 jours)Accessibilité
Oui2026/10 - Integrating Accessibility Best Practices Into Production (Améliane Chiasson Lefort - Player Research)
Turn accessibility from a late-stage challenge into a production advantage. Drawing on real-world practices from AAA and indie productions, this masterclass will show you how to identify accessibility barriers early, set realistic priorities, and embed accessibility throughout your development cycle without compromising your game’s vision, budget or timeline. Through practical frameworks, case studies and hands-on exercises, you’ll learn how to make smarter production decisions and build accessibility into your team’s DNA. From October 20th to October 23rd - 2:00-4:00pm every day (CET Time) - Remote training (GR1) From October 27th to October 30th - 2:00-4:00pm every day (CET Time) - Remote training (GR2) I - Accessibility Fundamentals II - Integrating Accessibility Into Your Game Production Pipeline III - Addressing Challenges & Making Hard Decisions IV - Closing Module & Next Steps
Objectifs de la formation
- Identify accessibility barriers and opportunities throughout the different stages of the game development lifecycle.
- Assess the accessibility maturity of a game project and identify priority areas for improvement.
- Prioritize accessibility objectives and features based on player needs, game vision, budget, timeline, technical constraints and available resources.
- Integrate accessibility considerations into production planning and workflows, from early design decisions through development, testing and post-launch.
Profil des bénéficiaires
- Producers & Associate Producers
- Development Leads & Directors
- Production Coordinators
- Senior Developers
- UX Leadership
- User Researchers
- Project Managers
- Quality Assurance Leads & Managers
Contenu de la formation
Accessibility Fundamentals
- Intro to Accessibility ( General + in Games) : What is it? Why does it matter? Who is impacted?
- ACTIVITY: Empathy Building Exercise
- Accessibility Best (and Worst) Practices in Games & Their Impact
Integrating Accessibility Into Your Game Production Pipeline
- Baking Accessibility Into your Production’s DNA: From Inclusive Design to Features Planning & Ownership
- ACTIVITY: Accessibility Timeline From Ideation to Post-Launch : Opportunities at Every Stage
Addressing Challenges & Making Hard Decisions
- Assessing Your Game Production’s Accessibility Maturity, Accessibility Debt + Choosing Key Next Steps
- Making Decisions: Prioritizing + Avoiding Pitfalls & Common Mistakes
- ACTIVITY: Addressing your Game’s Barriers
Closing Module & Next Steps
- Resources Showcase: Guidelines, Materials, Services & People You Can Lean On
- Accessibility Production Toolkit
- Final Takeaways + Next Steps
Équipe pédagogique
Suivi de l'exécution et évaluation des résultats
- Exercises during the training sessions and quizzes throughout the days
Ressources techniques et pédagogiques
- Welcoming participants in a dedicated training room. Training materials displayed on a screen. Theoretical presentations Practical case studies Training materials made available online following the session.
Qualité et satisfaction
Modalités de certification
- Delivery of a certificate of completion.
Délai d'accès
Accessibilité
For companies wishing to have their training costs covered by their OPCO, registration must be completed no later than two weeks before the start of the training to meet the OPCO’s processing deadlines. In all other cases, registrations can be accepted up to two business days before the start of the training. Accessibility: We are available to work with individuals with disabilities to assess the accommodations needed so they can comfortably participate in the training programs offered.