2026/10 - Integrating Accessibility Best Practices Into Production (Améliane Chiasson Lefort - Player Research)

Formation créée le 09/09/2026.
Version du programme : 1

Type de formation

Distanciel

Durée de formation

8 heures (4 jours)

Accessibilité

Oui
690,00 € HT
S'inscrire
690,00 € HT
S'inscrire
690,00 € HT
S'inscrire

2026/10 - Integrating Accessibility Best Practices Into Production (Améliane Chiasson Lefort - Player Research)


Turn accessibility from a late-stage challenge into a production advantage. Drawing on real-world practices from AAA and indie productions, this masterclass will show you how to identify accessibility barriers early, set realistic priorities, and embed accessibility throughout your development cycle without compromising your game’s vision, budget or timeline. Through practical frameworks, case studies and hands-on exercises, you’ll learn how to make smarter production decisions and build accessibility into your team’s DNA. From October 20th to October 23rd - 2:00-4:00pm every day (CET Time) - Remote training (GR1) From October 27th to October 30th - 2:00-4:00pm every day (CET Time) - Remote training (GR2) I - Accessibility Fundamentals II - Integrating Accessibility Into Your Game Production Pipeline III - Addressing Challenges & Making Hard Decisions IV - Closing Module & Next Steps

Objectifs de la formation

Integrating Accessibility Best Practices Into Production
  • Identify accessibility barriers and opportunities throughout the different stages of the game development lifecycle.
  • Assess the accessibility maturity of a game project and identify priority areas for improvement.
  • Prioritize accessibility objectives and features based on player needs, game vision, budget, timeline, technical constraints and available resources.
  • Integrate accessibility considerations into production planning and workflows, from early design decisions through development, testing and post-launch.

Profil des bénéficiaires

Pour qui
  • Producers & Associate Producers
  • Development Leads & Directors
  • Production Coordinators
  • Senior Developers
  • UX Leadership
  • User Researchers
  • Project Managers
  • Quality Assurance Leads & Managers
Prérequis

Contenu de la formation

Integrating Accessibility Best Practices Into Production
Accessibility Fundamentals
  • Intro to Accessibility ( General + in Games) : What is it? Why does it matter? Who is impacted?
  • ACTIVITY: Empathy Building Exercise
  • Accessibility Best (and Worst) Practices in Games & Their Impact
Integrating Accessibility Into Your Game Production Pipeline
  • Baking Accessibility Into your Production’s DNA: From Inclusive Design to Features Planning & Ownership
  • ACTIVITY: Accessibility Timeline From Ideation to Post-Launch : Opportunities at Every Stage
Addressing Challenges & Making Hard Decisions
  • Assessing Your Game Production’s Accessibility Maturity, Accessibility Debt + Choosing Key Next Steps
  • Making Decisions: Prioritizing + Avoiding Pitfalls & Common Mistakes
  • ACTIVITY: Addressing your Game’s Barriers
Closing Module & Next Steps
  • Resources Showcase: Guidelines, Materials, Services & People You Can Lean On
  • Accessibility Production Toolkit
  • Final Takeaways + Next Steps

Équipe pédagogique

Améliane has been working 12+ years in the games industry–working with multiple teams, projects and experts in order to break accessibility barriers, design with purpose, innovate and move towards a more inclusive future in games. She is the Accessibility Lead at Player Research, a Keywords Studio specializing in user research services and accessibility expert services for game companies. Prior to her current role, she founded the first embedded Accesisbility Department at Square Enix, where she worked directly with production teams at Eidos-Montréal, Crystal Dynamics, Square Enix Montréal and more, to improve accessibility of titles all throughout the development cycle. She has worked on AAA titles as well as indies, including: Marvel’s Guardians of the Galaxy, Shadow of the Tomb Raider, Life is Strange titles, Outriders and more. Améliane is a recognized game accessibility expert, delivering talks and trainings internationally, to nurture a more inclusive future for players with disabilities.

Suivi de l'exécution et évaluation des résultats

Integrating Accessibility Best Practices Into Production
  • Exercises during the training sessions and quizzes throughout the days

Ressources techniques et pédagogiques

Integrating Accessibility Best Practices Into Production
  • Welcoming participants in a dedicated training room. Training materials displayed on a screen. Theoretical presentations Practical case studies Training materials made available online following the session.

Qualité et satisfaction

Learner satisfaction rates and attendance

Modalités de certification

Résultats attendus à l'issue de la formation
  • Delivery of a certificate of completion.

Délai d'accès

1 semaine

Accessibilité

For companies wishing to have their training costs covered by their OPCO, registration must be completed no later than two weeks before the start of the training to meet the OPCO’s processing deadlines. In all other cases, registrations can be accepted up to two business days before the start of the training. Accessibility: We are available to work with individuals with disabilities to assess the accommodations needed so they can comfortably participate in the training programs offered.