Design - Accessibility as a Design Standard, not an Afterthought (Cari Watterton - Scopely)
Programme version: 1
Type of training
Distance learningTraining duration
8 hours (4 days)Accessibility
YesDesign - Accessibility as a Design Standard, not an Afterthought (Cari Watterton - Scopely)
This four-part training programme helps game and UX designers build the skills to create accessible player experiences from the start. Combining theory with hands-on exercises, it moves from understanding accessibility principles, through to identifying real barriers in games, designing effective solutions, and embedding accessibility into everyday design practice. By the end, participants will be equipped to design experiences that are better for all players and advocate for accessibility as a standard part of development. I - Understanding - Introduction to Game Accessibility II - Diagnosing - Identifying Accessibility Barriers III - Designing - How to Design Games Everyone Can Play IV - Embedding - Accessibility as a Design Standard, not an Afterthought
Objectives of the training
- Understand - Gain an understanding of accessibility in the context of games, including key concepts such as the social model of disability, barriers, and the curb-cut effect.
- Diagnose - Learn how to identify accessibility barriers in games and how to use tools like tags and guidelines, as well as how to incorporate lived experience into the design process.
- Design - Get confident with designing with accessibility in mind, and how to design for accessibility via options and via design.
- Embed - Use tools and techniques to incorporate accessibility into your day-to-day thinking.
Profile of beneficiaries
- Gameplay Designers
- Systems/Technical Designers
- Level Designers
- UX/UI Designers
Training content
Understanding - Introduction to Game Accessibility
- What is Accessibility in Games
- Accessibility by Design
- Common Myths and Misconceptions
- Gold Standard Examples
Diagnosing - Identifying Accessibility Barriers
- Including Lived Experience
- Accessibility User Stories
- Game Accessibility Resources & Tools
Designing - How to Design Games Everyone Can Play
- Accessibility Design Exercise
- Group Presentations
Embedding - Accessibility as a Design Standard, not an Afterthought
- When to consider accessibility
- Collaboration Points & Lightweight Tools
- Next Steps
Teaching team
Monitoring of implementation and evaluation of results
- Exercises during the training sessions and quizzes throughout the days
Technical and educational resources
- Welcoming participants in a dedicated training room. Training materials displayed on a screen. Theoretical presentations Practical case studies Training materials made available online following the session.
Quality and satisfaction
Certification procedures
- Delivery of a certificate of completion
Login delay
Accessibility
For companies wishing to have their training costs covered by their OPCO, registration must be completed no later than two weeks before the start of the training to meet the OPCO’s processing deadlines. In all other cases, registrations can be accepted up to two business days before the start of the training. Accessibility: We are available to work with individuals with disabilities to assess the accommodations needed so they can comfortably participate in the training programs offered.