2026/11 - Designing Systems that Scale and Evolve without Breaking (Will Shen - Unknown Worlds)

Formation créée le 22/03/2026. Dernière mise à jour le 04/09/2026.
Version du programme : 1
Taux de satisfaction des apprenants
8,5/10 (22 avis)

Type de formation

Distanciel

Durée de formation

8 heures (4 jours)

Accessibilité

Oui
690,00 € HT
S'inscrire
690,00 € HT
S'inscrire
690,00 € HT
S'inscrire

2026/11 - Designing Systems that Scale and Evolve without Breaking (Will Shen - Unknown Worlds)


Game systems must do more than exist on paper or spreadsheets. They have to withstand the difficulties of the production cycle, stretch across as much content as the game can deliver, and be maintainable well after launch day across DLC or live service updates. Will Shen, Creative Director and Lead Designer at Unknown Worlds (makers of Subnautica) and former Design Director at Bethesda Game Studios (Skyrim, Fallout), will guide you through building systems that can scale and evolve without breaking apart. From November 2nd to November 5th - 3:00pm-5:00pm every day (CET Time) - Remote training

Objectifs de la formation

  • Learn how to design game systems that scale with your content
  • Develop your design skillset to evolve your systems to meet the demands of production, including cuts and creative pivots
  • Discuss the common ways that systems break and thinking beyond bug maintenance to player experience maintenance
  • Master techniques to avoid the temptation to build “holy grail” systems that fall apart

Profil des bénéficiaires

Pour qui
  • Systems Designer
  • Level Designer
  • Quest Designer
  • Content Designer
  • Narrative Designer
Prérequis
  • Intermediate level of design in any discipline (level, content, systems, etc).

Contenu de la formation

Techniques for Systems that Scale
  • Understanding common problems of scale
  • Building variety at scale
  • Planning for system refreshes
Methods for Evolving Systems Over Time
  • Reducing complex ideas to modular components
  • Creating systems for inevitable pivots and cuts
  • Avoiding defensive designs that bloat scope
Maintaining Systems for Player Experience
  • Identifying why systems break
  • Thinking of maintenance beyond the technical
  • Maintaining the player experience
Avoiding "Holy Grail" Systems that Always Break
  • Analyzing "holy grail" systems
  • Understanding why systems designers self-sabotage
  • Balancing variety, reliability, mastery, and surprise

Équipe pédagogique

Will Shen is a Creative Director and Lead Designer at Unknown Worlds (the makers of Subnautica!). He has over 17 years of game design experience, including work on Starfield, Fallout 76, Fallout 4: Far Harbor, Fallout 4, Fallout Shelter, The Elder Scrolls V: Skyrim, Kingdoms of Amalur, and Fallout 3.

Suivi de l'exécution et évaluation des résultats

  • Self Assessment
  • Training Assessment

Ressources techniques et pédagogiques

  • powerpoint slides
  • video on Internet

Qualité et satisfaction

Learner satisfaction rate and attendance rate
Taux de satisfaction des apprenants
8,5/10 (22 avis)

Délai d'accès

1 semaine

Accessibilité

Accessibility for people with disabilities: We are available to support individuals with disabilities in assessing and implementing any necessary accommodations, so they can participate in our training programs with confidence and ease.