2026/01 - Creating Memorable Moments with Limited Resources (Will Shen - Unknown Worlds)

Formation créée le 15/09/2025.
Version du programme : 1

Type de formation

Formation présentielle

Durée de formation

7 heures (1 jour)

Accessibilité

Oui

2026/01 - Creating Memorable Moments with Limited Resources (Will Shen - Unknown Worlds)


Games that achieve critical and commercial success are praised for their “memorable moments” that stick with players long after the game is over. How do you create these moments, especially when time, money, and help are always in short supply? Will Shen, Lead Designer at Unknown Worlds (makers of Subnautica) and former Design Director at Bethesda Game Studios (Skyrim, Fallout), will cover practical methods for threading the needle between creative ambition and budgeting. We’ll show what gives an idea the chance to stay with your audience and how to edit that idea to its essential elements. We’ll discuss which creative shortcuts are worth taking and which hold you back from your best work. And finally, we’ll talk about how to sell your ideas to the team and management, so that you have the best shot at getting the resources you need. January 19th in Paris and January 21st in Lyon. I) Methods for Building Memorable Moments a- Brainstorming for Player Feelings b- Planning around a Core Expectation c- Building for Surprise II) Techniques for Using Limited Resources a- Editing Moments to a Minimum Viable Product b- Tips for Dealing with Tools Limitations c- Collaboration Tricks for Reducing Wasted Time III) Building Memorable Moments with Limited Resources a- Tricks for Avoiding Creative Pitfalls when Budgeting b- Clarifying, Measuring, and Validating Creative Goals c- Identifying When More Help is Needed IV) Selling Ideas to the Team and Management a- Techniques for Bridging Goals b- Methods for Assessing and Mitigating Creative Risk c- Selling the “Why”

Objectifs de la formation

  • Learn what makes a “memorable moment” and how to generate ideas for them
  • Develop your creative editing skillset to make ambitious ideas achievable
  • Discuss common pitfalls to achieving your best work, from tools issues to collaboration problems, and how to avoid developing counterproductive habits
  • Master techniques for making full use of the resources you have, and how to sell your ideas to the team

Profil des bénéficiaires

Pour qui
  • Level Designers
  • Quest Designers
  • Content Designers
  • Narrative Designer
  • World Artist / Environment Artist
  • Creative Director / Art Director
Prérequis
  • Intermediate level of either level design, quest design, narrative design, or world art. Experience with game development at the “pre-production” and “production” phases of the life cycle.
  • Masterclass in English

Contenu de la formation

Methods for Building Memorable Moments
  • Brainstorming for Player Feelings
  • Planning around a Core Expectation
  • Building for Surprise
Techniques for Using Limited Resources
  • Editing Moments to a Minimum Viable Product
  • Tips for Dealing with Tools Limitations
  • Collaboration Tricks for Reducing Wasted Time
Building Memorable Moments with Limited Resources
  • Tricks for Avoiding Creative Pitfalls when Budgeting
  • Clarifying, Measuring, and Validating Creative Goals
  • Identifying When More Help is Needed
Selling Ideas to the Team and Management
  • Techniques for Bridging Goals
  • Methods for Assessing and Mitigating Creative Risk
  • Selling the “Why”

Équipe pédagogique

Will Shen is a Lead Designer and Creative Director at Unknown Worlds, the makers of Subnautica. He has over 17 years of game design experience, including work on Starfield, Fallout 76, Fallout 4: Far Harbor, Fallout 4, Fallout Shelter, The Elder Scrolls V: Skyrim, Kingdoms of Amalur, and Fallout 3.

Suivi de l'exécution et évaluation des résultats

  • Exercices au cours de la formation et quizz tout au long de la journée

Ressources techniques et pédagogiques

  • Accueil des apprenants dans une salle dédiée à la formation. Documents supports de formation projetés. Exposés théoriques Etude de cas concrets Mise à disposition en ligne de documents supports à la suite de la formation.

Qualité et satisfaction

Taux de satisfaction des apprenants et assiduité

Modalités de certification

Résultats attendus à l'issue de la formation
  • Délivrance d'un certificat de réalisation

Capacité d'accueil

Entre 4 et 20 apprenants

Délai d'accès

2 semaines

Accessibilité

Pour les entreprises qui souhaitent une prise en charge par leur OPCO, l’inscription doit être réalisée au plus tard deux semaines avant le début de la formation pour respecter les délais d’instruction des OPCO. Dans les autres cas, les inscriptions peuvent être enregistrées jusqu’à 2 jours ouvrés avant le démarrage de la formation. Accessibilité : Nous sommes à la disposition des personnes en situation de handicap pour éva