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GAME MASTER CLASSES

Représentation de la formation : 2025/09 - A Quantum Of Immersion: How To Set “Immersive Experience” As An Achievable Design Goal (Dana Nightingale - Arkane Studios)

2025/09 - A Quantum Of Immersion: How To Set “Immersive Experience” As An Achievable Design Goal (Dana Nightingale - Arkane Studios)

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Durée : 7 heures (1 jour)
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Durée :7 heures (1 jour)
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Durée :7 heures (1 jour)
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Formation créée le 07/07/2025.

Version du programme : 1

Programme de la formation

When we talk about immersion in games, especially action–adventure games, we often use terms like, “feels like you’re there,” or “losing yourself into it,” or even, “a living, breathing world.” But, what actually makes a game immersive? Is it simply a first person camera, a minimalist UI, and maybe some volumetric lighting? (Nope.) Dana Nightingale, who has been doing level design (and now level design direction) at Arkane Studios since 2010 (the Dishonored series / “DEATHLOOP”) will demystify the concept of player immersion and define it as something which achievable design goals can be built to foster. September 10th in Antwerp. This masterclass will take place during the Game UX Summit. The ticket to access the other 2 days of summit (Sept. 8 & 9) is included in the price of the masterclass.

Objectifs de la formation

  • Understand what makes a game immersive
  • Decide if that is the kind of experience you want your game to be
  • Learn how to formulate your design objectives, filters, guidelines, review processes, and quality targets in specific ways to achieve the intended experience.

Profil des bénéficiaires

Pour qui
  • Level Designers
  • System Designers
  • Narrative Designers
  • Game Designers
Prérequis
  • A basic understanding of game systems design, level design, and narrative design, and how all of those disciplines interact and rely on one another.
  • Masterclass in English

Contenu de la formation

  • Giving Context
    • Who am I?
    • Why do we care?
  • On Immersion
    • What is an immersive experience?
    • Is immersion right for your game?
  • High level breakdown
    • Building Trust
    • Inviting Intentionality
    • Respecting Agency
  • Application
    • Design Tools
    • Team Organization
    • Definition of Success
  • Wrap-up / Etc.
Équipe pédagogique

Dana fled the United States in 2011, equipped with a masters of architecture degree she had never used, to join Arkane Lyon to do level design. Fifteen years (and one mechanical house) later, she now finds herself as director of the level design team and steward of the game’s critical path. She frequently travels around Europe giving game dev lectures, and writes queer science fiction novels as a hobby (often at the same time).

Suivi de l'exécution et évaluation des résultats
  • Exercices au cours de la formation et quizz tout au long de la journée
Ressources techniques et pédagogiques
  • Accueil des apprenants dans une salle dédiée à la formation
  • Documents supports de formation projetés
  • Exposés théoriques
  • Etude de cas concrets
  • Mise à disposition en ligne de documents supports à la suite de la formation

Qualité et satisfaction

Taux de satisfaction des apprenants et assiduité
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Modalités de certification

Résultats attendus à l'issue de la formation
  • Délivrance d'un certificat de réalisation

Capacité d'accueil

Entre 4 et 20 apprenants

Délai d'accès

1 semaine

Accessibilité

Pour les entreprises qui souhaitent une prise en charge par leur OPCO, l’inscription doit être réalisée au plus tard deux semaines avant le début de la formation pour respecter les délais d’instruction des OPCO.