2026/11 - Godot: Hit the ground running in Godot (Helge Maus)
Version du programme : 1
Type de formation
DistancielDurée de formation
12 heures (5 jours)Accessibilité
Oui2026/11 - Godot: Hit the ground running in Godot (Helge Maus)
Discover Godot Engine as a powerful, open-source alternative for modern game production. This masterclass explores its 2D and 3D workflows, node-based architecture, scripting options and cross-platform capabilities, giving participants the practical understanding they need to evaluate Godot and confidently decide whether it fits their production needs. Teaching 01: November 16th - 1pm to 5pm (CET Time) - Remote training Mentoring 01: November 18th - 2-3pm (CET Time) - Remote coaching Teaching 02: November 23rd - 1pm to 5pm (CET Time) - Remote training Mentoring 02: November 25th - 2-3pm (CET Time) - Remote coaching Teaching 03: November 30th - 1pm to 3pm (CET Time) - Remote training I - Understanding Godot Engine and its projects II - Learning the first steps in coding with the built-in GDScript languages III - Nodes, scenes, signals and the API of Godot IV - Building a first 2d and 3d game V- Importing 2d and 3d assets VI - Publishing workflow
Objectifs de la formation
- Understand Godot Engine’s core concepts and workflows, including project structure, configuration, nodes and scenes.
- Build functional 2D and 3D game experiences using Godot’s development and design tools.
- Use GDScript to implement gameplay logic and understand Godot’s scripting API and programming principles.
- Apply Godot best practices from development to publishing and gain the foundations needed to start your own game project.
Profil des bénéficiaires
- Beginners in game design and development
- Game artists from other game engines who would like to get to know Godot Engine as a free alternative
- Direct prior knowledge of Godot Engine is not required, but a general overview knowledge of the Game design / development process is helpful.
Contenu de la formation
Teaching 01
- Godot projects and configuration
- Understanding the scene tree, scenes and nodes
- Scripting in GDScript
- User input and interactions
- 2D physics, collisions and signals
- Generating and destroying instances
- Audio and sfx
- UI, scoring, start and endscreen
Mentoring 01
- Giving help, feedback and advise about the personal 2d project of the attendees
Teaching 02
- Building a 3d game
- Importing 3d assets from Blender, Maya & co
- Building levels and environments
- Material system and shader
- Camera, lighting and environment settings
- Scripting 3D movement in GDScript
- Player animations and animations trees
- 3D physics, raycasting, …
- Collecting items and scoring
Mentoring 02
- Giving help, feedback and advise about the personal 2d project of the attendees
Teaching 03
- Additional topics depending on the attendees projects
- Publishing process for different platforms
Équipe pédagogique
Suivi de l'exécution et évaluation des résultats
- Exercises during the training sessions and quizzes throughout the days
Ressources techniques et pédagogiques
- Welcoming participants in a dedicated training room. Training materials displayed on a screen. Theoretical presentations Practical case studies Training materials made available online following the session.
Qualité et satisfaction
Délai d'accès
Accessibilité
For companies wishing to have their training costs covered by their OPCO, registration must be completed no later than two weeks before the start of the training to meet the OPCO’s processing deadlines. In all other cases, registrations can be accepted up to two business days before the start of the training. Accessibility: We are available to work with individuals with disabilities to assess the accommodations needed so they can comfortably participate in the training programs offered.