2026/11 - Godot: Hit the ground running in Godot (Helge Maus)

Formation créée le 09/07/2026. Dernière mise à jour le 27/08/2026.
Version du programme : 1

Type de formation

Distanciel

Durée de formation

12 heures (5 jours)

Accessibilité

Oui
990,00 € HT
S'inscrire
990,00 € HT
S'inscrire
990,00 € HT
S'inscrire

2026/11 - Godot: Hit the ground running in Godot (Helge Maus)


Discover Godot Engine as a powerful, open-source alternative for modern game production. This masterclass explores its 2D and 3D workflows, node-based architecture, scripting options and cross-platform capabilities, giving participants the practical understanding they need to evaluate Godot and confidently decide whether it fits their production needs. Teaching 01: November 16th - 1pm to 5pm (CET Time) - Remote training Mentoring 01: November 18th - 2-3pm (CET Time) - Remote coaching Teaching 02: November 23rd - 1pm to 5pm (CET Time) - Remote training Mentoring 02: November 25th - 2-3pm (CET Time) - Remote coaching Teaching 03: November 30th - 1pm to 3pm (CET Time) - Remote training I - Understanding Godot Engine and its projects II - Learning the first steps in coding with the built-in GDScript languages III - Nodes, scenes, signals and the API of Godot IV - Building a first 2d and 3d game V- Importing 2d and 3d assets VI - Publishing workflow

Objectifs de la formation

Hit the ground running in Godot Engine
  • Understand Godot Engine’s core concepts and workflows, including project structure, configuration, nodes and scenes.
  • Build functional 2D and 3D game experiences using Godot’s development and design tools.
  • Use GDScript to implement gameplay logic and understand Godot’s scripting API and programming principles.
  • Apply Godot best practices from development to publishing and gain the foundations needed to start your own game project.

Profil des bénéficiaires

Pour qui
  • Beginners in game design and development
  • Game artists from other game engines who would like to get to know Godot Engine as a free alternative
Prérequis
  • Direct prior knowledge of Godot Engine is not required, but a general overview knowledge of the Game design / development process is helpful.

Contenu de la formation

Hit the ground running in Godot Engine
Teaching 01
  • Godot projects and configuration
  • Understanding the scene tree, scenes and nodes
  • Scripting in GDScript
  • User input and interactions
  • 2D physics, collisions and signals
  • Generating and destroying instances
  • Audio and sfx
  • UI, scoring, start and endscreen
Mentoring 01
  • Giving help, feedback and advise about the personal 2d project of the attendees
Teaching 02
  • Building a 3d game
  • Importing 3d assets from Blender, Maya & co
  • Building levels and environments
  • Material system and shader
  • Camera, lighting and environment settings
  • Scripting 3D movement in GDScript
  • Player animations and animations trees
  • 3D physics, raycasting, …
  • Collecting items and scoring
Mentoring 02
  • Giving help, feedback and advise about the personal 2d project of the attendees
Teaching 03
  • Additional topics depending on the attendees projects
  • Publishing process for different platforms

Équipe pédagogique

Senior Trainer & Mentor - game art & development Blender for Production | Godot Game Development for Indies As a Senior Trainer & Mentor, Helge Maus teaches 3d, game dev & animation software and workflows for over 25 years. He delivers in-house & remote training, workshops, consulting, lectures and mentoring for artists from several industries. He loves working with indies, indie studios and companies adapting FOSS software like Blender and Godot into their pipeline. His training tracks the fast-moving state of both Blender and Godot ecosystem and through constant exchange with artists and industry experts, Helge Maus continually develops further his concepts to stay up-to-date for his clients. His strong industry background in teaching Unity, Houdini FX, Cinema 4D and Maya over many years helps him to train with a wide practical production context. His current training focus is on “Blender for Game Production” and “Game Development with Godot” (C#, GDScript and GDExtension with Rust). Helge has worked with clients such as Ubisoft, Rebellion, d3t, Tangent Animation, Adobe Systems, SideFX, Maxon, Jung-von-Matt, redseven Entertainment, ProSiebenSat.1, SKY, Sony, Intel and many others. He started as a freelancer for Adobe in 1999, was a Maxon Certified Lead Instructor for Cinema 4D for many years and beta tester for Maya, Cinema 4D, AfterEffects and Adobe Flash. He took his first steps as a kid into game development on a Commodore 64 and then worked in his professional career early with Macromedia Flash (later Adobe Flash) for building games and interactive applications in ActionScript. Later with Unity and then Godot Engine. He published several publications teaching Houdini FX, Cinema 4D, Unity, Flash and Game Development.

Suivi de l'exécution et évaluation des résultats

Hit the ground running in Godot Engine
  • Exercises during the training sessions and quizzes throughout the days

Ressources techniques et pédagogiques

Hit the ground running in Godot Engine
  • Welcoming participants in a dedicated training room. Training materials displayed on a screen. Theoretical presentations Practical case studies Training materials made available online following the session.

Qualité et satisfaction

Learner satisfaction rates and attendance.

Délai d'accès

1 semaine

Accessibilité

For companies wishing to have their training costs covered by their OPCO, registration must be completed no later than two weeks before the start of the training to meet the OPCO’s processing deadlines. In all other cases, registrations can be accepted up to two business days before the start of the training. Accessibility: We are available to work with individuals with disabilities to assess the accommodations needed so they can comfortably participate in the training programs offered.