2026/10 - Blender: Hard-Surface Modeling for Games (Helge Maus)
Version du programme : 1
Type de formation
DistancielDurée de formation
12 heures (3 jours)Accessibilité
Oui2026/10 - Blender: Hard-Surface Modeling for Games (Helge Maus)
Blender is the free, open-source alternative to expensive, long-established "industry standard" commercial 3D applications. It offers an all-in-one package for 3D modeling, photorealistic and stylized visualization, digital sculpting, and, of course, impressive animations. While other 3D software packages are developed sluggishly and often impractically, Blender, with its agile and artist-community-driven approach, demonstrates how to consistently deliver new, artist-centric features with each release without a subscription (!) and infinitely expandable to meet individual production needs. It's no wonder that more and more studios outside the hobbyist and indie scene are looking to Blender and seeking a way to get started. This masterclass presents Blender as a practical all-rounder modeling tool in the games production workflow. October 12th, 13th & 14th - 1pm to 5pm every day (CET Time) - Remote training - Blender as a powerful modeling package - Modifiers / geometry nodes - Procedural modeling approach - Working with UVs - High poly / low poly workflow - Baking preparation - Sculpting details in Blender - Boolean workflow - Built-in ND modeling toolset (non-destructive) - Widely used extensions like HardOps, Boxcutter, MeshMachine, ...
Objectifs de la formation
- Master Blender's hard-surface modeling workflow for creating game-ready assets.
- Use Blender's core modeling tools, including polygons, curves, modifiers, and UV mapping, with confidence.
- Discover and leverage Blender's built-in extensions to streamline and optimize modeling workflow.
- Build a customized and efficient modeling toolset tailored to production needs.
- Apply industry best practices through a hands-on, learning-by-doing approach, enabling immediate use in a professional production environment
Profil des bénéficiaires
- Artists familiar with other 3D applications who are considering Blender as a supplement to or a replacement for their daily production work in modeling for games. For example prop & environment artist for Games, but also creative folks working in concept art.
- Basic Blender knowledge and prior knowledge of modeling workflows in other 3D packages (Autodesk Maya, Autodesk 3ds Max, Modo, etc.) are helpful.
Contenu de la formation
Teaching 01
- Customizing Blender
- Using of built-in Extensions / add-ons
- Blender’s Polygon Modeling toolset
- Procedural Modifier stack
- Subdivision Surface Modeling
Teaching 02
- Working with Uvs in Blender
- Baking preparation High-Poly to Low-Poly
- Baking (in Blender and external)
- Sculpting Environment for details
Teaching 03
- Introduction to Boolean workflows
- Working with the integrated ND toolset (non-destructive toolset)
- Cleanup topology
- Intro to commercial extensions like HardOPs, Boxcutter & MeshMachine
Équipe pédagogique
Suivi de l'exécution et évaluation des résultats
- Exercises during the training sessions and quizzes throughout the days
Ressources techniques et pédagogiques
- Welcoming participants in a dedicated training room. Training materials displayed on a screen. Theoretical presentations Practical case studies Training materials made available online following the session.
Qualité et satisfaction
Délai d'accès
Accessibilité
For companies wishing to have their training costs covered by their OPCO, registration must be completed no later than two weeks before the start of the training to meet the OPCO’s processing deadlines. In all other cases, registrations can be accepted up to two business days before the start of the training. Accessibility: We are available to work with individuals with disabilities to assess the accommodations needed so they can comfortably participate in the training programs offered.