2026/10 - Blender Adaptation: Hit the ground running in Blender (Helge Maus)
Version du programme : 1
Type de formation
DistancielDurée de formation
12 heures (5 jours)Accessibilité
Oui2026/10 - Blender Adaptation: Hit the ground running in Blender (Helge Maus)
Blender is the free, open-source alternative to expensive, long-established "industry standard" commercial 3D applications. It offers an all-in-one package for 3D modeling, photorealistic and stylized visualization, digital sculpting, and, of course, impressive animations. While other 3D software packages are developed sluggishly and often impractically, Blender, with its agile and artist-community-driven approach, demonstrates how to consistently deliver new, artist-centric features with each release without a subscription (!) and infinitely expandable to meet individual production needs. It's no wonder that more and more studios outside the hobbyist and indie scene are looking to Blender and seeking a way to get started. This masterclass addresses precisely that need: a Blender deep dive for anyone who wants a fast, effective, and practical introduction. Teaching 01: October 19th - 1pm to 5pm (CET Time) - Remote training Mentoring 01: October 21st - 2-3pm (CET Time) - Remote coaching Teaching 02: November 9th - 1pm to 5pm (CET Time) - Remote training Mentoring 02: November 10th - 2-3pm (CET Time) - Remote coaching Teaching 03: November 17th - 1pm to 3pm (CET Time) - Remote training - Blender as a powerful polygon modeling package - Procedural Modeling Workflow - Working with UVs - Lighting, shading & camera setup - Final rendering in Cycles and EEVEE - Blender animation and rigging system
Objectifs de la formation
- Confidently navigate Blender and understand its interface, workflows, and customization capabilities.
- Efficiently transfer existing knowledge from other 3D software to Blender.
- Understand the core stages of a 3D and animation production pipeline using Blender.
- Apply practical workflows and best practices through a hands-on, learning-by-doing approach.
- Build a solid foundation for integrating Blender into their daily production workflow and further developing their skills independently.
Profil des bénéficiaires
- Artists familiar with other 3D applications who are considering Blender as a supplement to or a replacement for their daily production work in Games, Animation or other fields of 3d production.
- For curious decision-makers who want to gain a practical overview of Blender's workflows and capabilities.
- No Blender knowledge is required.
Contenu de la formation
Teaching 01
- Blender UI, Preferences + Extensions
- Polygon-Modeling techniques
- Working with UVs
- Modifiers / Geometry Nodes
Mentoring 01
- Giving help, feedback and advice about the personal modeling project of the attendees
Teaching 02
- Lighting with Light-sources and Sky-system
- Node-based shading with PBR materials and textures
- Physical cameras and settings
- Rendering with Cycles and EEVEE, photorealistic and stylized
Mentoring 02
- Giving help, feedback and advice about the personal modeling project of the attendees
Teaching 03
- Introduction for Animation in Blender
- Working with Keyframes, Dopesheet and F-Curves
- How to rig in Blender
Équipe pédagogique
Suivi de l'exécution et évaluation des résultats
- Exercises during the training sessions and quizzes throughout the days
Ressources techniques et pédagogiques
- Welcoming participants in a dedicated training room. Training materials displayed on a screen. Theoretical presentations Practical case studies Training materials made available online following the session.
Qualité et satisfaction
Modalités de certification
- Delivery of a certificate of completion.
Délai d'accès
Accessibilité
For companies wishing to have their training costs covered by their OPCO, registration must be completed no later than two weeks before the start of the training to meet the OPCO’s processing deadlines. In all other cases, registrations can be accepted up to two business days before the start of the training. Accessibility: We are available to work with individuals with disabilities to assess the accommodations needed so they can comfortably participate in the training programs offered.