2026/05 - Building Secure AI Pipelines for Scalable Art Direction (Ignacio Amaya - Rovio)
Version du programme : 1
Type de formation
DistancielDurée de formation
8 heures (4 jours)Accessibilité
Oui2026/05 - Building Secure AI Pipelines for Scalable Art Direction (Ignacio Amaya - Rovio)
A hands-on session on integrating generative AI into real-world production pipelines—moving beyond experimental tools toward secure, studio-ready systems. Learn how to build controlled, repeatable workflows, maintain visual consistency with techniques like LoRAs, and structure pipelines using node-based tools such as ComfyUI. Drawing on Ignacio Amaya’s experience leading AI initiatives at Rovio—bridging data science, engineering, and art production—this session focuses on making AI reliable, scalable, and aligned with creative direction in shipped projects. From May 26th to May 29th - 2:00pm-4:00pm every day (CET Time) - Remote training I - Studio-Integrated Tools II - Style Consistency & LoRAs III - Visual Scripting for Pipelines IV - Systemized Art Direction
Objectifs de la formation
- Identify when to use public AI tools versus secure, studio-integrated systems, and apply basic compliance practices.
- Understand key model types and how fine-tuning (e.g., LoRAs) improves consistency in production.
- Design controlled, repeatable workflows to increase efficiency and reliability.
- Structure pipelines using node-based tools (e.g., ComfyUI) for clearer, scalable processes.
- Guide and refine AI outputs to achieve consistent results aligned with art direction.
- Build simple, scalable systems for asset generation while ensuring collaboration across art, tech, and production teams.
Profil des bénéficiaires
- Art Directors
- Technical Artists
- Concept Artists
- Game Artists (2D/3D)
- UI/UX Artists
- Animators
- Tools Engineers
- Graphics Programmers
- Participants should have at least one year of professional experience in game development, ideally in art, animation, or technical art roles.
- Attendees are expected to: Understand how assets move through a production pipeline. Have experience creating or handling game assets within a team environment. Be familiar with iteration, feedback, and production constraints.
- Basic exposure to node-based or procedural tools is helpful, but not required.
- No prior experience with AI tools is needed.
Contenu de la formation
Studio-Integrated Tools
- Understand how to move from public AI tools to controlled, internal systems that fit into a production pipeline. Focus on stability, versioning, and predictable results.
Style Consistency & LoRAs
- Learn how to use small, curated datasets to create style constraints that maintain visual consistency and reduce revision cycles.
Visual Scripting for Pipelines
- Develop an understanding of node-based workflows (e.g., ComfyUI) to structure repeatable steps and improve efficiency in day-to-day production.
Systemized Art Direction
- Learn how to design simple asset generation systems that support prototyping and scalable content creation while maintaining clear art direction.
Équipe pédagogique
Suivi de l'exécution et évaluation des résultats
- Exercises during the training sessions and quizzes throughout the days
Ressources techniques et pédagogiques
- Welcoming participants in a dedicated training room. Training materials displayed on a screen. Theoretical presentations Practical case studies Training materials made available online following the session.
Qualité et satisfaction
Modalités de certification
- Delivery of a certificate of completion
Délai d'accès
Accessibilité
For companies wishing to have their training costs covered by their OPCO, registration must be completed no later than two weeks before the start of the training to meet the OPCO’s processing deadlines. In all other cases, registrations can be accepted up to two business days before the start of the training. Accessibility: We are available to work with individuals with disabilities to assess the accommodations needed so they can comfortably participate in the training programs offered.