Arts - Shader Authoring for Artists - From Basics to Advanced Techniques (Ben Cloward)
Programme version: 1
Type of training
Face-to-faceTraining duration
7 hours (1 day)Accessibility
YesArts - Shader Authoring for Artists - From Basics to Advanced Techniques (Ben Cloward)
Learn shader creation in a hands-on learning experience from Ben Cloward, a game industry veteran. This class includes basics such as node functionality, and texture compression, but also covers more advanced topics like water and weather shaders. June 10th 2024 in Paris - June 12th 2024 in Lyon
Objectives of the training
- Learn the fundamentals of shader creation including a firm understanding of node functionality and texture compression.
- Create a set of powerful shaders that can be used used directly in current projects
- Be inspired to push beyond the provided material to create more unique and advanced shaders
Profile of beneficiaries
- Technical Artists
- Artists
- Basic understand of game asset creation
- Experience using a common game engine such as Unreal or Unity
Training content
Basics of Physically-based Rendering
- A brief explanation of lighting and light types
- An overview of the material input properties - base color, smoothness, metallic, ambient occlusion
- How the material properties work in the game engine
Textures and Texture Packing
- The most common texture types
- Texture compression and what compression to use for each texture type
- Explain texture packing for improved shader performance
Shader Node Overview with examples
- The top 10 most commonly used nodes and what they’re used for - including examples.
Creating Three Basic Shaders
- Animated UV Distortion
- Flipbook Animation
- Environment Material Blending
Creating a Rock Shader
- Basic Textures, texture packing, and compression
- Adding Micro Detail to the rock shader
- Adding Macro Detail
- Environment Blending
Creating a Rain Shader
- Making surfaces look wet
- Adding animated rain drops to surfaces
- Creating puddles with wind and rain ripples
Creating a Water Shader
- Looking at reference of water and identifying the key features
- Adding ripples to the water surface
- How to measure water depth and use it for color and opacity
- Adding reflections to the water surface
- Refracting objects below the water’s surface
Teaching team
Quality and satisfaction
Certification procedures
- Délivrance d'un certificat de réalisation
Reception capacity
Login delay
Accessibility
Pour les entreprises qui souhaitent une prise en charge par leur OPCO, l’inscription doit être réalisée au plus tard deux semaines avant le début de la formation pour respecter les délais d’instruction des OPCO. Dans les autres cas, les inscriptions peuvent être enregistrées jusqu’à 2 jours ouvrés avant le démarrage de la formation. Accessibilité : Nous sommes à la disposition des personnes en situation de handicap pour évaluer avec elles les aménagements nécessaires pour qu’elles puissent suivre sereinement les formations proposées.