2026/07 - Reducing environmental Impact through technical decisions in game development (Sophie Barteau - Ubisoft)

Training created on 5/5/26. Last update on 6/26/26.
Programme version: 1

Type of training

Distance learning

Training duration

8 hours (4 days)

Accessibility

Yes
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2026/07 - Reducing environmental Impact through technical decisions in game development (Sophie Barteau - Ubisoft)


Learn how to reduce the environmental impact of games across four key areas: understanding where impact comes from, making low-impact technical choices in development, optimizing energy consumption during gameplay, and building a long-term roadmap for sustainable game performance. A practical, action-oriented training for teams who want to build greener games. July 13th, 15th, 16th and 17th - 3:00-5:00pm every day (CET Time) - Remote training I - Understanding environmental impact in Games II - Low-Impact technical choices during development III - Reducing impact during gameplay IV - Building a long-term sustainable roadmap

Objectives of the training

  • Understand where the main environmental impacts of games occur, both during development and gameplay.
  • Identify key sources of resource consumption across production pipelines and runtime systems.
  • Apply technical optimization strategies to reduce environmental impact without compromising player experience.
  • Integrate sustainable practices into their daily workflow and design decisions to support long-term, low-impact production.

Profile of beneficiaries

For whom
  • Technical Directors
  • Gameplay Programmers
  • Engine Programmers
  • Graphics Programmers
  • Producers
  • Game Designers
  • Sustainability Experts
Requirements

Training content

Understanding environmental impact in Games
  • Where environmental impact occurs across development and gameplay
  • Key factors driving energy consumption in game systems
Low-Impact technical choices during development
  • How production workflows influence resource usage
  • Identifying high-consumption steps in pipelines and builds
Reducing impact during gameplay
  • Technical decisions that affect runtime energy consumption
  • Approaches to optimize performance, assets, and systems sustainably
Building a long-term sustainable roadmap
  • Turning insights into actionable changes
  • Setting priorities and integrating sustainability into production cycles

Teaching team

Sophie Barteau is a Sustainability Program Manager at Ubisoft, where she leads the Green IT and Ecodesign program. With 15 years of experience in sustainability, Sophie began her career as an environmental engineer and consultant, specializing in climate change mitigation across various industries before focusing on decarbonization strategies in the video game sector. Sophie’s work involves developing and implementing GHG emissions reduction strategies, as well as managing a diverse portfolio of IT and ecodesign projects to drive sustainable practices within the company.

Monitoring of implementation and evaluation of results

  • Exercises during the training sessions and quizzes throughout the days

Technical and educational resources

  • Welcoming participants in a dedicated training room. Training materials displayed on a screen. Theoretical presentations Practical case studies Training materials made available online following the session.

Quality and satisfaction

Learner satisfaction rates and attendance

Certification procedures

Expected results at the end of the training
  • Delivery of a certificate of completion

Login delay

1 week

Accessibility

For companies wishing to have their training costs covered by their OPCO, registration must be completed no later than two weeks before the start of the training to meet the OPCO’s processing deadlines. In all other cases, registrations can be accepted up to two business days before the start of the training. Accessibility: We are available to work with individuals with disabilities to assess the accommodations needed so they can comfortably participate in the training programs offered.