2026/11 - Accessibility as a Market and Business Advantage (Tülay McNally & Cari Watterton)
Version du programme : 1
Type de formation
DistancielDurée de formation
8 heures (4 jours)Accessibilité
Oui2026/11 - Accessibility as a Market and Business Advantage (Tülay McNally & Cari Watterton)
This four-session programme equips business, marketing and product leaders to use accessibility as a market and business advantage. Participants discover how accessible design expands audience reach, strengthens engagement and retention, and builds lasting brand trust. Each session combines expert insight, real industry examples and hands-on exercises, so participants leave with practical skills and a clear plan to apply accessibility in their own work. Training led by Tülay McNally, Senior Director of Play4All at Scopely, and Cari Watterton, Senior Accessibility Designer at Scopely. From November 16th to November 19th - 9:00am-11:00am every day (CET Time) - Remote training (GR1) From November 16th to November 19th - 01:00pm-03:00pm every day (CET Time) - Remote training (GR2)
Objectifs de la formation
- Understanding Accessibility: Build a strong foundation in core concepts, the business case and key legislation, and see how accessibility applies across product, marketing and the workplace.
- Game Accessibility: Deepen your understanding of accessibility in games, from essential terminology to common myths, and see how accessible design grows your player base.
- Accessibility & Marketing: Get hands-on with practical techniques for accessible social posts, trailers, community spaces and store pages, and share your game's accessibility features with confidence.
- Operationalising & Scaling Accessibility: Learn how to embed accessibility into everyday processes, include disabled players in testing, and extend access across economic, hardware and AI dimensions.
Profil des bénéficiaires
- Studio Managers, CEOs, Managing Directors
- Marketing Directors, Brand Managers
- Producers
- No prerequisites
Contenu de la formation
Session 1: Understanding Accessibility
- Why accessibility matters: people, market reach and business value
- Accessibility beyond product: business decisions and the workplace
- Access as a player need
- Accessibility legislation and what it means for your organisation
- Breakout session and group discussion
Session 2: Deep Dive into Game Accessibility
- What is accessibility, terminology, why it matters, disabled gamers, and introduction to barriers and the curb-cut effect.
- Common Myths and Misconceptions
- How accessibility expands your audience and an overview of how it interacts with game marketing.
- Benchmark Examples of accessibility marketing in games.
Session 3: Accessibility & Marketing How to Reach the Accessibility Community
- Making accessible social media posts
- Building inclusive community spaces
- Improving accessibility of game trailers.
- Why, when and how to share game accessibility information.
- Other accessibility marketing strategies and initiatives. Talks, Showcases, and Content Creators.
Session 4: Operationalising and Scaling Accessibility
- Operationalising accessibility: ownership, standards and process
- Testing with disabled players
- Scaling access: economic access, hardware and AI
- Action planning: your next 30, 60 and 90 days
Équipe pédagogique
Suivi de l'exécution et évaluation des résultats
- Initial and final self assessment form (10 min each) Initial and final skill evaluation form (10 min each)
Ressources techniques et pédagogiques
- Participants are welcomed into a dedicated virtual training room accessible via video conferencing, ensuring a consistent and interactive learning environment throughout the session.
- Training content is shared on-screen in real time, combining theoretical presentations with practical case studies to reinforce understanding through applied examples. Interactive exchanges and Q&A moments are encouraged throughout to support engagement at a distance.
- All training materials are made available online following the session, allowing participants to revisit key concepts and consolidate their learning at their own pace.
Qualité et satisfaction
Accessibilité
For companies wishing to have their training costs covered by their OPCO, registration must be completed no later than two weeks before the start of the training to meet the OPCO’s processing deadlines. In all other cases, registrations can be accepted up to two business days before the start of the training. Accessibility: We are available to work with individuals with disabilities to assess the accommodations needed so they can comfortably participate in the training programs offered.