2026/08 - Expanding your Audience without Alienating Existing Ones (Tülay McNally - Scopely)

Formation créée le 09/06/2026.
Version du programme : 1

Type de formation

Distanciel

Durée de formation

8 heures (4 jours)

Accessibilité

Oui

2026/08 - Expanding your Audience without Alienating Existing Ones (Tülay McNally - Scopely)


As games reach increasingly global and diverse audiences, leadership teams face a recurring challenge: how to expand reach and relevance without fragmenting communities, diluting creative intent, or triggering costly backlash late in development. Tülay currently leads Play4All at Scopely, a company-wide initiative that helps teams embed inclusive design into decision-making, governance, and production frameworks—so participants to this workshop can expect audience expansion approaches through accessibility, representation, and stronger player connection without compromising creative integrity. This workshop is designed for senior leaders who make strategic decisions about product direction, brand positioning, and organisational priorities. It focuses on how, inclusive content decisions, accessibility and social experience design intersect with business outcomes and what leaders can do to create the conditions teams need to navigate these trade-offs effectively. Rather than focusing on messaging or policy, the workshop equips executives with practical decision lenses and governance approaches that help teams design for broader audiences while protecting coherence, credibility, and long-term value. From August 31st to September 3rd - 9:00am-11:00am every day (CET Time) - Remote training 1. Market Expansion through Access 2. Brand Integrity and Cultural Credibility 3. Retention through Social Connection 4. Operational Excellence and Leadership

Objectifs de la formation

  • Understand common failure patterns in audience expansion efforts and how leadership decisions contribute to them
  • Recognise how accessibility and inclusive content decisions affect reach, retention, and production complexity
  • Clarify the difference between creative intent, audience expectation, and organisational responsibility
  • Identify where unclear mandates or decision ownership increase risk for teams
  • Gain practical approaches for enabling teams to make confident, -player-supported decisions

Profil des bénéficiaires

Pour qui
  • CEO
  • COO
  • CMO
  • Operations - Finance
  • Senior decision makers
Prérequis
  • Basic understanding of key words like organisational culture, DEIB concepts and definitions.

Contenu de la formation

Market Expansion through Access
  • Market Opportunity Analysis: Identifying the revenue gap caused by accidental exclusion.
  • Barrier Identification: Identifying current barriers to player access and market entry.
  • Group Discussion: Practical Group Exercise
Brand Integrity and Cultural Credibility
  • Authenticity Framework: Balancing creative intent with cultural credibility.
  • Culturalisation Workshop: Evaluating representation to avoid brand alienation.
  • Group Discussion: Practical Group Exercise
Retention through Social Connection
  • Economics of Safety: Quantifying the "Toxicity Tax" and its impact on churn.
  • Connection Roadmap: Designing social spaces where diverse players are valued.
  • Group Discussion: Practical Group Exercise
Operational Excellence and Leadership
  • From Intent to Integrity: Transitioning to systemic excellence.
  • Continuous Delivery: Creating the "Strategic Standard" for inclusive delivery.
  • Mastering the Mandate: Final synthesis and leadership commitment roadmap.

Équipe pédagogique

Tülay Tetiker McNally is a senior strategic leader with over twenty years of experience in the global games and VFX industries. With professional history spanning Germany, the UK, Canada, Sweden, and Spain, she brings a globally informed perspective to developer- and player-centred design. Following foundational experience at Microsoft, Square Enix, and SEGA, Tülay joined BioWare in 2010 as Director of QA & Central Development Operations. She later led strategic cultural transformation initiatives within Studio Operations at EA DICE, before being appointed as Electronic Arts’ first Director of Inclusive Design & Product Development. In this role, she helped integrate the frameworks required to embed inclusive design into global production pipelines. Currently, she is the Senior Director of Play4All at Scopely, a strategic programme she created and leads to provide teams with guidance on accessibility and inclusive content, ensuring culturally informed decisions throughout the development process. Tülay holds an MA in American Culture, History, and Society from Ludwig-Maximilians-Universität München and a Postgraduate Diploma in Innovation & Design Thinking. She is an ICF Certified Coach and a CQ® Certified Facilitator. She serves on the GDC Advisory Board and is a Patron of the mental health charity Safe In Our World.

Suivi de l'exécution et évaluation des résultats

  • Exercises during the training sessions and quizzes throughout the days

Ressources techniques et pédagogiques

  • Welcoming participants in a dedicated training room. Training materials displayed on a screen. Theoretical presentations Practical case studies Training materials made available online following the session.

Qualité et satisfaction

Learner satisfaction rates and attendance

Modalités de certification

Résultats attendus à l'issue de la formation
  • Delivery of a certificate of completion

Délai d'accès

1 semaine

Accessibilité

For companies wishing to have their training costs covered by their OPCO, registration must be completed no later than two weeks before the start of the training to meet the OPCO’s processing deadlines. In all other cases, registrations can be accepted up to two business days before the start of the training. Accessibility: We are available to work with individuals with disabilities to assess the accommodations needed so they can comfortably participate in the training programs offered.