Business - Rethinking Value Sharing, Financing, Risk and Control in a Fragmented Game Market (Rami Ismail)

Training created on 5/12/26. Last update on 6/29/26.
Programme version: 1
Satisfaction rate of learners
7,6/10 (53 review)

Type of training

Distance learning

Training duration

8 hours (4 days)

Accessibility

Yes
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Business - Rethinking Value Sharing, Financing, Risk and Control in a Fragmented Game Market (Rami Ismail)


As the industry tightens its risk assessments, understanding what risk is and how to mitigate your risk internally and towards external partners becomes a critical part of running a games studio. How does a studio communicate its opportunities, its values, and its mitigation strategies? And how can we steer the conversations funding parties are having when we’re not in the room? I - Studio Risk & Value II - Project Risk & Value III - Funding Risk & Value IV - Communication Risk & Value

Objectives of the training

  • Evaluate risk from a studio and a publisher perspective
  • Create validation structures for your game idea
  • Communicate risk in a way that does not affect opportunity
  • Structure your studio and deals in a sustainable way

Profile of beneficiaries

For whom
  • Founder / CEO
  • Production
  • Creative Director
  • Game Director
  • Business Developer
Requirements
  • Preferably an existing or aspiring game studio, and the goal to make commercial titles. Team size can be anywhere between a solo dev and a team of 60. Preferably looking for people that have, whether intentional or by osmosis, gained leadership responsibilities in their team.

Training content

Studio Risk & Value
Project Risk & Value
Funding Risk & Value
Communication Risk & Value

Teaching team

Rami Ismail is a Dutch-Egyptian independent games & tool developer with over 20 genre-defining and award-winning titles across PC, console, web, and mobile. The co-founder of the influential indie games studio Vlambeer, Rami worked on award-winning and genre-defining games such as Ridiculous Fishing and Nuclear Throne. His development of tools like the industry-standard dopresskit.com, his prolific & popular public speaking, and highly-regarded consultancy and insights have helped shape industry opportunities for game communities & independent game developers worldwide. Rami continues to advocate the creation of a fairer and more equal industry for developers anywhere through his work at [gamedev.world](http://gamedev.world) and [globalgames.fund](http://globalgames.fund). His versatility and work resulted in him receiving a wide range of recognition, including the prestigious Game Developers Choice Ambassador Award, the IndieCade Gamechanger Award, and a Forbes 30 Under 30 nomination.

Monitoring of implementation and evaluation of results

  • Exercises during the training sessions and quizzes throughout the days

Technical and educational resources

  • Welcoming participants in a dedicated training room. Training materials displayed on a screen. Theoretical presentations Practical case studies Training materials made available online following the session.

Quality and satisfaction

Learner satisfaction rates and attendance
Satisfaction rate of learners
7,6/10 (53 review)

Certification procedures

Expected results at the end of the training
  • Delivery of a certificate of completion.

Login delay

1 week

Accessibility

For companies wishing to have their training costs covered by their OPCO, registration must be completed no later than two weeks before the start of the training to meet the OPCO’s processing deadlines. In all other cases, registrations can be accepted up to two business days before the start of the training. Accessibility: We are available to work with individuals with disabilities to assess the accommodations needed so they can comfortably participate in the training programs offered.