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GAME MASTER CLASSES

Training representation : Rendering Fundamentals Deep Dive - Peter Sikachev -
29 janvier 2024 -  Lyon

Rendering Fundamentals Deep Dive - Peter Sikachev - 29 janvier 2024 - Lyon

In-person training
Accessible
Duration: 7 hours (1 day)
Duration:7 hours (1 day)
excluding VAT
Pre-register
Duration:7 hours (1 day)
excluding VAT
Pre-register
Duration:7 hours (1 day)
excluding VAT
Pre-register

Training created on 4/4/23.Last update on 10/31/23.

Program version: 1

Training programme

We all love the flashy side of rendering: from cutting-edge tech presented at GDC to the frontier of science presented in SIGGRAPH Tech Papers. However, we often overlook the nitty-and-gritty part of rendering: understanding the basics, like mipmapping, projection transformation, or the depth test. This Master Class from Peter, ex Rockstar and CD Projekt, will focus on the latest.

Objectives of the training

  • Revisit the core rendering concepts in-depth
  • Explore how understanding them could help you with real-life tasks.

Profile of beneficiaries

For whom
  • Graphic Programmers
  • Technical artists
Requirements
  • Understanding rendering fundamentals
  • Shader language (GLSL/HLSL/whatever) experience
  • Relevant math knowledge

Training content

  • Depth pipeline and EarlyZ
  • How mipmapping works and when do we need to compute them manually
  • Perspective projection and inverse Z Practical z-fighting example in ShaderToy
  • Math for normal map generation
  • Quaternions instead of matrices and TBN
  • Particle spinning at a constant rate around an arbitrary axis
Teaching team

Peter Sikachev has been working on game graphics for over a decade. Before joining Virtuos, he had worked at Rockstar Toronto, Eidos Montreal, CD Projekt Red, and People Can Fly. Peter has contributed to such titles as Red Dead Redemption 2, Deus Ex: Mankind Divided, Cyberpunk 2077, and many others. He is also the author of multiple publications on game rendering, most notably 5 talks at SIGGRAPH and several book chapters in the GPU Pro/GPU Zen books series. Peter is currently a Rendering Lead at a newly formed Warsaw Virtuos Labs studio, assembling a new team to work on the advanced rendering technology for the best AAA titles.

Monitoring of implementation and evaluation of results
  • Feuilles de présence.
  • Questions orales ou écrites (QCM).
  • Mises en situation.
  • Formulaires d'évaluation de la formation.
Technical and educational resources
  • Accueil des apprenants dans une salle dédiée à la formation.
  • Documents supports de formation projetés.
  • Exposés théoriques
  • Etude de cas concrets
  • Quiz en salle
  • Mise à disposition en ligne de documents supports à la suite de la formation.

Quality and satisfaction

Taux de satisfaction des apprenants et assiduité

Certification procedures

Obtaining procedure
  • Délivrance d'une attestation

Reception capacity

Between 6 and 20 trainees

Access time

2 weeks

Accessibility

Pour les entreprises qui souhaitent une prise en charge par leur OPCO, l’inscription doit être réalisée au plus tard deux semaines avant le début de la formation pour respecter les délais d’instruction des OPCO. Dans les autres cas, les inscriptions peuvent être enregistrées jusqu’à 2 jours ouvrés avant le démarrage de la formation. Accessibilité : Nous sommes à la disposition des personnes en situation de handicap pour évaluer avec elles les aménagements nécessaires pour qu’elles puissent suivre sereinement les formations proposées.